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The lobby

The island

Before you choose a mode, you arrive on an island. It is worth a walk.

A floating island

A logo hall, four portals, a market, waterfalls and airships. The lobby is built by hand, and the mode menu is always one click away.

The floating lobby island at sunset: a hall with a golden AEVORA logo, a market, airships and small islands around it
The lobby island at sunset. Screenshot in the Minecraft client, taken in our own maps without plugins, characters or effects.

The arcade: five minutes, one round

24 short games and seven larger arena games: Sumo, TNT run, Block party, Spleef, Hot potato, Snowball fight and Ring race. Daily tasks and leaderboards keep it going, quick math included.

The Sumo arena of the arcade: a red and white ring on a floating island with a pagoda and cherry trees
Sumo, one of the arcade arenas. Screenshot in the Minecraft client, taken in our own maps without plugins, characters or effects.

A parkour course

Climb the sky path against the clock. Checkpoints, a practice mode and a top list.

A beacon for everyone

The whole community builds one project on the Spark Island. Joining, parkour, arcade rounds, discoveries and Pass milestones add sparks. Sparks are symbolic: no coins, no XP, no advantage.

The Spark Island: a stone lantern tower with a green roof next to the logo hall at sunset
The Spark Island, home of the shared beacon. Screenshot in the Minecraft client, taken in our own maps without plugins, characters or effects.

Places nobody marks

Seven optional spots are hidden on and around the island. If you find one, the island remembers.

Three waterfalls falling into a pond in a garden on the lobby island
The garden with its three waterfalls. Screenshot in the Minecraft client, taken in our own maps without plugins, characters or effects.

A reason to come back

A daily reward grows over seven days. Miss a day and your streak survives.

Your Pass and your Chronicle

The AEVORA Pass collects milestones from every mode. The Chronicle is a private journal of selected events. Others see only what you allow in /visibility.

Settings for how you play

/accessibility offers presets for contrast, motion, colour-vision palettes and sound cues, and keeps a history of notices. This is easier to use, not accessible: the parkour has no low-barrier alternative yet, and nobody affected has tested the settings.