The lobby
The island
Before you choose a mode, you arrive on an island. It is worth a walk.
A floating island
A logo hall, four portals, a market, waterfalls and airships. The lobby is built by hand, and the mode menu is always one click away.

The arcade: five minutes, one round
24 short games and seven larger arena games: Sumo, TNT run, Block party, Spleef, Hot potato, Snowball fight and Ring race. Daily tasks and leaderboards keep it going, quick math included.

A parkour course
Climb the sky path against the clock. Checkpoints, a practice mode and a top list.
A beacon for everyone
The whole community builds one project on the Spark Island. Joining, parkour, arcade rounds, discoveries and Pass milestones add sparks. Sparks are symbolic: no coins, no XP, no advantage.

Places nobody marks
Seven optional spots are hidden on and around the island. If you find one, the island remembers.

A reason to come back
A daily reward grows over seven days. Miss a day and your streak survives.
Your Pass and your Chronicle
The AEVORA Pass collects milestones from every mode. The Chronicle is a private journal of selected events. Others see only what you allow in /visibility.
Settings for how you play
/accessibility offers presets for contrast, motion, colour-vision palettes and sound cues, and keeps a history of notices. This is easier to use, not accessible: the parkour has no low-barrier alternative yet, and nobody affected has tested the settings.